Popular Keywords
Pulmonary and Critical Care
Infectious Disease
Pediatrics
Geriatrics and Aging
Palliative Care
Genetics
Authors: Mónica Palacio-Marco1, Yolanda Couto-Rosende2, Jacobo Pérez-Sánchez1, Helena Costa-Ventura1, Javier García-Martínez1, Raquel Corripio1*
1. Pediatric Endocrine Department,
2. Pediatric Digestive Department Parc Taulí Hospital
Universitari. Institut d’Investigació innovació Parc Taulí
3PT. Universitat Autònoma de Barcelona, Sabadell,
Spain
Abstract:
Introduction : Autoimmune type 1 diabetes mellitus (T1D) is
one of the most prevalent chronic diseases in the paediatric
age group. Gamification in diabetes education may have
the potential to change health behaviours by creating an
innovative, engaging and interactive learning environment.
Material and methods : A 6-month prospective quasiexperimental pilot study aimed at evaluating the impact
of a gamified educational intervention (own kahoot ®,
face-to-face, in 2 sessions, with immediate feedback) on
diabetes knowledge, metabolic control and quality of life of
adolescents with T1D.
Variables recorded : knowledge using the Diabetes
Knowledge Questionnaire Test (DKQ2) and own Diabethoc questionnaire, metabolic control parameters through
glycosylated haemoglobin, main parameters established
according to the recommendations of the Advanced
Technologies & Treatments for Diabetes (for sensor use >70%)
and quality of life in diabetes with the PedsQL test.
Results : Twenty-one patients (61.9% boys) with a mean age
of 13.8±0.81SD years on multi-dose insulin therapy 71.4%
(n=15) and the insulin pump 28.6% (n=6) were included.
Assessment by DKQ2 showed a 38.7% increase in knowledge
post-intervention. The Diabet-hoc test showed an increase of
65.3% throughout the study. Changes in metabolic control
and the quality-of-life test were not statistically significant.
Conclusions : Our tool demonstrated an improvement in
diabetes knowledge maintained at 6 months after the study.
Keywords: diabetes mellitus, gamification, therapeutic education, adolescent
Citation:
Raquel Corripio Collado. Impact of a therapeutic educational intervention using a gamification method aimed at adolescents with type 1 diabetes mellitus. The Journal of Clinical Medicine 2024.
Journal Info
- Journal Name: The Journal of Clinical Medicine
- Impact Factor: 2.4
- ISSN: 2995-6315
- DOI: 10.52338/Tjocm
- Short Name: TJOCM
- Acceptance rate: 55%
- Volume: (2024)
- Submission to acceptance: 25 days
- Acceptance to publication: 10 days
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